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Two dramatic changes occurred in the Magic Kingdom Park and EPCOT Center in 1994 that promise lasting effects on both parks’ entertainment and education value. Tomorrowland in the Magic Kingdom Park had been growing out of date ever sinceng in 1971. Its original purpose was to showcase and demonstrate new technologies mankind would be using someday, a bit more serious theme than the park’s other lands. Clearly the architecture and attractions represented how we viewed the future in the 1970s. Visions of how the future could appear constantly changed every year, while Tomorrowland stayed the same. One attraction, Flight to the Moon, lasted only four years because traveling to the moon was no longer an unfathomable goal. Mission to Mars was the next step into the solar system, but even its technology grew old quickly.
Numerous refurbishment's were planned throughout the years, but no one had a perfect angle to keep Tomorrowland up to date while adding more entertainment. The answer finally came from Discoveryland in Disneyland Paris. It pays tribute to the world of visionaries like Jules Verne and H. G. Wells. Their view of what the future would look like included one-man rocket ships, time machines, and gigantic, oddly shaped city buildings.
Tomorrowland took that theme even further. Using futuristic images created by science fiction writers and filmmakers of the 1920s and ’30s, it would become a specific community. This city has oversized, machine-like architecture, neon towers that light the night sky in a multitude of colors, and attractions that could only have been invented in "the future that never was." It has its own mass transportation system (the Tomorrowland Transit Authority), electric company (Tomorrowland Light & Power Co.), and convention center (Metropolis Science Centre).
EPCOT Center modified its technology displays in the CommuniCore pavilions into dynamic, innovative exhibit areas now known as Innoventions that will constantly change as new products are created. Innoventions showcases the latest home, work, and entertainment technologies with hands-on demonstrations. Guests can try out the hottest new computers, gadgets, and games, some of which are not even on the market yet. In 1996, the name of the theme park became simply Epcot.
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